Ben's dreams are all nightmares . . . And his nightmares are real! Ben has a problem. When he sleeps, he dreams, and when he dreams, they're all nightmares! But he can also jump into other people's dreams. So when his friends start falling victim to an evil dream-monster that prevents them from waking, Ben knows he has to help them. Easier said than done when dreams can shift and the monster knows his way around the ever-changing landscape of the mind! With help from a talking rabbit-companion who has a mysterious past, Ben might just be able to defeat the monster and save his friends . . . if he can figure out how to use the power within him against his enemies. Contributors:/b> Greg Grunberg is best known for his roles in the award-winning series Heroes, Alias, and Felicity. Dream Jumper is his first graphic novel, which was inspired by dreams described by his son, Ben. Greg lives in Los Angeles, California. RELATED SUBJECTS: Ghosts, Monsters, Vampires, Witches , Helping Others , Bedtime, Sleep, Dreams
Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift, and the grave responsibility that comes with it. But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power, including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind, but they're not the only ones. The enemy is everywhere. RELATED SUBJECTS: Challenges and Overcoming Obstacles , Magic and Supernatural , Courage, Bravery, Heroism , Wild Animals , Adventures and Adventurers
Everything comes to a head in this seventh book in the NEW YORK TIMES bestselling series. The world of Erdas will be changed forever. RELATED SUBJECTS: Magic and Supernatural , Courage, Bravery, Heroism , Wild Animals , Adventures and Adventurers , Responsibility
The adventure continues in this sixth book in the NEW YORK TIMES bestselling series. RELATED SUBJECTS: Magic and Supernatural , Courage, Bravery, Heroism , Wild Animals , Adventures and Adventurers , Responsibility
The adventure continues in this fifth book of the epic multiplatform fantasy series. RELATED SUBJECTS: Magic and Supernatural , Courage, Bravery, Heroism , Tattling , Adventures and Adventurers
The thrilling conclusion to 39 Clues Part VI: Doublecross. A Cahill family member from the past is bent on revenge! RELATED SUBJECTS: Siblings , Family Members
Curiosity leads to learning! Curious George Adventures in Learning is a researched series for early learners. It was designed by Houghton Mifflin Harcourt, a global leader in education serving 60 million students worldwide. Each workbook features 12 new mini-stories that provide context for math, reading, and science practice. These stories give children authentic learning experiences that naturally inspire curiosity. Children are more motivated to ask, learn, and retain information when they learn through stories. In the Pre-K workbook, your child will build a foundation for math, literacy, and science understanding. Practice counting to 20, identify basic shapes, and differentiate letters from numbers. The workbooks also integrate social emotional activities to support whole child development. And they’re mapped to the Common Core, providing valuable reinforcement of the concepts they learn in school.
"There's room for everyone inside The Cardboard Kingdom, where friendship and imagination reign supreme." --Ingrid Law, New York Times bestselling author of Savvy
'In an old house in Paris that was covered in vines lived twelve little girls in two straight lines...' Something is not right with little Madeline. Her friends are sad when she goes to hospital to have her appendix removed. But they cheer up when they see her impressive scar! The small but feisty heroine, Madeline, and her charming Parisian world have been loved by children and adults alike for seventy years.